Events And Snapshots
This page is kept for older links. Full runtime details now live in:
Quick summary
PhysicsScene emits typed events through onEvent, while PhysicsSceneState exposes:
bodySnapshots: StateFlow<Map<PhysicsId, PhysicsBodySnapshot>>shardSnapshots: StateFlow<List<PhysicsShardSnapshot>>
Use resetScene() for global reset and respawnBody(id) for per-body recovery.