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Core Concepts

This page is kept for older links. The content has been expanded and moved into the new API portal structure.

New locations

Quick concept summary

PhysicsScene is still built around three core pieces:

  1. PhysicsScene(...) as host and fixed-step runtime.
  2. Modifier.physicsBody(...) as registration contract.
  3. PhysicsSceneState as command/snapshot control plane.

For full parameter-level detail, use the pages listed above.